![]() Overall though situation is the same as paladin – you can go with either Elf of Human. Why Elf? Higher initiative and crit chance as well as better resist rolls and camping rolls. Later in the game thought you can replace her with Rich Kid for more Sense stat. And it happens to work well with Thief’s pa*sive which I will talk about soon. Why Cheerleader? Cheerleader’s pa*sive is rather strong in the early and even mid-game. Overall though I can see him working out in a low-threat single tank party. And the bigger the party, the less threat percentage he has. The only downside of the Knight is that his only damaging skill depends on threat level. Who to replace with? Knight is basically the same as Paladin. Once again it’s up to you to decide which one to max out. The latter does a little bit more damage than Smite, costs less energy and gains threat, but it doesn’t apply weakness to enemies. Put 1 point into Armor of Faith early on and put the rest either into Smite or Guiding Strike. Combining that with the Rocker’s pa*sive makes this party member the best tank in the game. Why Paladin? Paladin’s pa*sive ability allows him to use his Energy as Health. In terms of damage and tankiness they will be around the same. Human gets a skill point earlier, Dwarf gets higher chance to resist stun and weakness. Why Dwarf? Both Dwarf and Human work well with Paladin. It also synergizes well with Paladin’s pa*sive ability, which I will talk about shortly. Why Rocker? Rocker’s pa*sive ability removes the negative effects of armors and shields, making him possibly the best tank in the game. ![]() But I suggest these 3 cla*ses as they work really well. The rest of the team can be anything you want. If you have Fist of Fury DLC you can find a certain trinket that will add 1 level to each ability, meaning you can have at least 1 point in each ability without any investment. Same for Frostbite – can be resisted easily, especially by the late game bosses. ![]() Putting points in Fireball is a waste imo because status effects can be easily dispelled at the beginning of every round. Max out Chain Lightning first and Arcane Flow second. They have the strongest AoE spell that also scales with spell damage (unlike hunter for example). Why Mage? This cla*s is strong at any point in the game. This is far better than elves’ 20 extra energy. Why Human? An extra skill point gives the mage a much needed headstart. Why Lab Rat? Because he has the Highest Mind stat and an extra trinket slot make him a very powerful caster. Cleave is not recommended as it does very little damage and requires a lot of level investment to make it viable. If you want to you can put 1 point into Riposte and Pommel strike early on for more support/utility. ![]() Max out Power Lunge first and then Riposte second. Why Warrior? In combination with your character and race this cla*s makes an excellent tank that doesn’t lack damage. Why Dwarf? More points in Body and a racial ability giving more damage reduction. It’s very strong and severely outdamages any other weapon at that point of the game all the way until you can make +3 enchantments. The three-handed sword can be found pretty early and used only by him. Why Jock? Because he has the highest Body stat and an extra arm slot can be super useful. Make sure you get them as soon as possible so that you don’t have to worry about them falling behind in XP They are hard to replace and will carry you throughout the entire game. This guide is just my opinion on how the most optimal team composition looks like. Play however you like and be sure to try new combinations. A basic guide suggesting a team composition, equipment and skill builds for newer players.įirst and foremost don’t let this guide tell you how to play. ![]()
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